Douglas Thomas is a professor at the USC Annenberg School of Communication and Journalism and the USC Iovine and Young Academy for Arts, Technology and the Business of Innovation. Over the past two decades his research has focused on the intersection of technology and culture. He is the author and editor of multiple books covering computer hackers, cybercrime, computer viruses, the culture of video games and the digital revolution in education. In 2006, he founded the journal Games & Culture, the first academic journal to study the culture of video games, and the following year, he organized a major video game conference in Tokyo, helping launch the new field of Game Studies. Since that time, he has focused on the relationship between games and learning, leading to a long-standing collaboration with John Seely Brown. Their combined efforts led to their concept of the "gamer disposition" being named one of Harvard Business Review's "Breakthrough Ideas" and to the publication of their book A New Culture of Learning in 2011, which has been translated into multiple languages and is now being read worldwide. Since that time, Professor Thomas has been a featured keynote speaker at dozens of major educational conferences throughout the United States, Asia and Europe, consulted with the governments of South Korea, the United Arab Emirates and Singapore on educational reform, and helped shape and advise the curriculum and missions of dozens of U.S. school systems.