This Bachelor of Science in Arts, Technology and the Business of Innovation degree offers a highly select group of students an integrated, four-year course of study that provides in-depth learning in four essential areas: the arts and design; engineering and computer science; business and venture management, and communication. Through the Academy's Core, students learn applied skills and gain understanding of the theories, concepts, and "languages" common to each area. Academy electives serve to customize each student's experience to his or her individual strengths or desired focus. The fourth-year "Garage Experience" moves student teams from concept to creation, vision to prototype, or through advanced research in an area or field of interest. Throughout the program students are taught to think seamlessly across multiple disciplines, and to apply a vast array of relevant technologies and techniques toward innovative problem solving.
The degree requires a total of 128 units, including 76 units in the Core and 12 units in major electives. Students must select elective courses from the Academy's current offerings in Visual Design, Technology, Venture Management, Audio Design and Communication, or from future electives as they become available. In consultation with their academic advisor, students may petition to create unique degree paths by selecting courses from across all of the Academy's partner offerings, or from academic units or disciplines outside of the Academy (subject to approval by the dean).
In addition to required courses, students may elect to register for other Academy experiences such as summer study abroad and internships.
Below are the Academy curricular requirements, a sample four-year program and course descriptions.
USC Iovine and Young Academy Majors must receive a final grade of B- (2.7) or higher in all required courses offered by the Academy.
|ACAD 174||Innovators Forum (taken twice)
Leaders in diverse disciplines, industries, and the arts present and discuss problems facing society, and critique real-world projects that challenge the concept of innovation.
|ACAD 176||Rapid Visualization
Techniques, methods, concepts, tools and materials that may be used to quickly and effectively communicate basic or elaborate ideas and concepts through visual means.
|ACAD 177||Digital Toolbox: Design
An eight-week course covering industry-standard digital design software used for image manipulation, page layout, web design, computer illustration and more.
|ACAD 178||Digital Toolbox: Motion Graphics
An eight-week course covering industry-standard digital video and motion graphics software used for visual effects, non-linear video production and editing.
|ACAD 187||Digital Toolbox: 3D Design
An eight-week course covering the basics of industry-standard 3D modeling, rendering and capturing software used for product, packaging, industrial and environmental design.
|ACAD 180||Digital Toolbox: Sound and Audio
An eight-week course covering industry-standard hardware and software used for designing, creating, processing, integrating and distributing sound and audio.
|ACAD 181||Disruptive Innovation
Critical approaches to social and cultural changes stemming from disruptive innovations in the arts, science, technology, communications, new media, politics and business.
|ACAD 182||Case Studies in Innovation
Employing a case-study methodology, students analyze the artistic, technological and entrepreneurial factors and address the conceptual, ethical and logistical issues that lead to disruptive innovation.
|ACAD 207|| Multimedia for Designers and Entrepreneurs I
A course covering the basics of industry-standard hardware and software specific to creating effective and compelling multimedia experiences.
|ACAD 275||Dev I
Web page design and creation, web objects, scripting and interactivity. Includes developing skills to design and build interactive websites.
|ACAD 276||Dev II
Fundamentals of server-side scripting and web templates. Design and creation of data structures and databases. Visualize analytics and data.
|ACAD 277||Dev III*
An accelerated approach to object-oriented programming, including foundations of mobile application development. Course includes a focus on user interface design.
|ACAD 245||Product Design I*
A wide investigation of techniques specific to dimensional design as they apply to package, product and spatial design, in analog and digital environments.
|ACAD 240||Materials: Denim to Nanotubes
This course will cover the fundamentals of materials science and introduce students to the principles of designing with specific materials in mind.
|ACAD 280||Designing for Experiences
A course focusing on designing effective and elegant interfaces and experiences for the ways people interact with data, devices, systems, and environments.
||The Practice of Design: Ideation to Innovation
History and application of proven collaborative design processes and methodologies as they relate to ideation and innovation.
|ACAD 360||Design Strategy: Problem Solving for Organizations
This course takes a professional, collaborative and multidisciplinary consulting approach to diagnosing problems and applying design-based solutions on behalf of organizations.
|ACAD 302||The Hacker Imagination: From Ancient Greece to Cupertino
Exploring issues in innovation, design and invention from the perspective of the hacker imagination.
|ACAD 376||Discerning and Making I: Concept and Feasibility
A broad look at innovation from the perspectives of designers, engineers and entrepreneurs as applied to concept/feasibility of art, design, products, services and experiences.
|ACAD 377||Discerning and Making II: Creation and Implementation
Building on skills gained in Discerning and Making I, students will learn to create and implement new ventures, products, services and processes.
|ACAD 475ab||The Garage Experience
In this Academy capstone experience, students develop innovative projects leading to operational prototypes and viable enterprises. Students are mentored by faculty and industry experts.
|ACAD 206||Communication and Cultures||4 units|
|ACAD 306||Innovation, Entertainment and the Arts||4 units|
|ACAD 366||Designing Media and Communication Projects for Social Change||4 units|
|ACAD 375||Business and Professional Communication||4 units|
|ACAD 200||Advanced Sound and Audio||4 units|
|ACAD 307||Multimedia for Designers and Entrepreneurs II||4 units|
|ACAD 345||Product Design II||4 units|
|ACAD 407||Multimedia for Designers and Entrepreneurs III||4 units|
|ACAD 445||Product Design III||4 units|
|ACAD 315x||Basics of Project and Operations Management for Non-Majors||2 units|
|ACAD 385x||Marketing of Creative Disruption and Innovation||4 units|
|ACAD 467||Strategic Management of Innovation||4 units|
|BAEP 455||Founder’s Dilemmas||4 units|
|BAEP 460||Seminar in Entrepreneurship||2 units|
|BAEP 470||The Entrepreneurial Mindset - Taking the Leap||2 units|
|BAEP 475||Entertainment Entrepreneurship||2 units|
|MOR 431||Interpersonal Competence and Development||4 units|
|MOR 461||Design of Effective Organizations||4 units|
|ACAD 341||Android App Development||4 units|
|ACAD 342||iOS App Development||4 units|
|ACAD 344||Advanced iOS App Development||4 units|
|ACAD 365||Managing Data in C++||4 units|
|ACAD 382||Mobile Game Development||4 units|
|ACAD 442||Mobile App Project||4 units|
|ACAD 404||Advanced Front-End Web Development||4 units|
|ACAD 405||Advanced Back-End Web Development||4 units|
|ACAD 460||Web Application Project||4 units|
|ACAD 425||Web Application Security||4 units|
|ACAD 351||Technologies and Practices for Analytics||4 units|
|ACAD 449||Data Mining: Descriptive and Predictive||4 units|
|ACAD 449||Technologies for Interactive Marketing||4 units|
|ITP 249||Introduction to Data Analytics||4 units|
|ITP 348||Introduction to Physical Computing||4 units|
|ITP 388||Developing Connected Devices||4 units|
|ITP 468||Connected Devices Project||4 units|
|ACAD 203||Statics||3 units|
|ACAD 204||Strength of Materials||3 units|
|AME 231L||Mechanical Behavior of Materials||3 units|
|AME 301||Dynamics||3 units|
|ACAD 308||Computer-Aided Design for Bio-Mechanical Systems||3 units|
|ACAD 312||Materials Behavior and Processing||4 units|
|ACAD 260||Introduction to Healthcare Innovation||4 units|
|ACAD 261||Human Health and Technology||4 units|
|ACAD 362||Analytics for Health Innovators||4 units|
|ACAD 463||Evidence Based Medicine for Health Innovators||2 units|
|ACAD 464||Mining Health Data Through Machine Learning||4 units|
|ACAD 301||Understanding Play||4 units|
|ACAD 350||International Experience||2 units|
In addition to the Academy Core Curriculum and electives, Academy students must complete the USC Core which consists of courses in General Education, Writing and Global Perspectives. Together these provide training in the liberal arts - the critical skills necessary for a free person to function effectively, thoughtfully and productively in a complex world. More information is available here.
Academy Program Outcomes can be found here.
Below is a four-year schedule of courses for the degree. With the exception of the Core (listed in red), courses need not be taken in the exact sequence indicated.